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Top achievers awards for the 18th week have arrived!
These players were the most active in gaining achievements during the past month, thus acquired top 3 positions and have been rewarded.
Here is the list of the victors:
Top fraggers awards for the 17th week have arrived!
These players were the most active in PvP battles and in securing kills during the past month, thus acquired top 3 positions and have been rewarded.
Here is the list of the victors:
Top damage dealers in the guild event for the 15th week have arrived!
These heroic players faught valiantly and dealt the most damage in the guild event battle grounds thus acquired top 3 positions in most damage dealt and have been rewarded.
Here is the list of the victors:
- King Proxy [763 469 total damage] - 300 premium points.
- Sons Of Anarchy [499 413 total damage] - 200 premium points.
- Osama Legend Ed [498 098 total damage] - 150 premium points.
Since Ascarus traditionally launches on Fridays and Guild Events happen on Saturdays, as always, we will be reducing the rewards in these first 2 weeks, in order to not create big gaps between competing guilds early on, and enjoy fun battles on lower levels.
We have now arrived at the second Guild Event, we hope you enjoyed last week's event.
The reward table for the second week will be the following:
- Guild Trophy, Addon Doll, Mystery Gift, 10 Gold Nuggets, 2x Orb of Enchantment, Stamina Refiller, 100 Game Tokens
- Mystery Gift, 5 Gold Nuggets, 2x Orb of Enchantment, Stamina Refiller, 80 Game Tokens
- Mystery Gift, 3 Gold Nuggets, Orb of Enchantment, Stamina Refiller, 70 Game Tokens
- Pair of Soft Boots, 2 Gold Nuggets, 60 Game Tokens
- Pair of Soft Boots, 1 Gold Nugget, 50 Game Tokens
The reward table for week 3 and onwards will be normalized again, according to our events page.
Due to the outcome of this poll, we have decided to increase the minimum level for the Anti-AFK System from level 300 to level 400, as well as reduce the cost of bypasses by 10%.
Since approximately 50% voted to remove the system, and the other 50% were split between keeping it as it was or reducing the cost of bypasses, we decided this would be the most fair compromise for the time being. If desired, another vote can be held about it in the future, once player have experienced it with these current changes.